Lastly, and this is the big deal, losing a battle feels bad. Why does making mistakes matter here so much? Since everything has two counters and high damage so that every unit gets 2 shot by its counters, it is an unforgiving environment for mistakes. Why do Nubian Archers get increased defence on rocks? Why do chariots get increased defence in forest? Why are chariots weak against melee infantry with swords? Due to this, it can be very easy to forget about abilities and make crucial mistakes. Second, some of the bonuses are not intuitive. This means that players have more to learn at one time, which can be very overwhelming. First, there is simply more different things put in all at once. Exactly how well each units counters its counter as well as exactly how important each of the terrain and special bonuses areĪll of these feature are in the standard game, so why are they an issue here? For a few reasons. Which units counter which other units (stacked with that each unit counters and is countered by 2 units instead of 1) Each units' special ability (I understand that a few of these appear in the main game like retaliate, however players still need to learn which unit has which ability here) The combat system in Ancient Egypt has several unique mechanics that players need to learn before they can fight battles effectively. Reason: Many players are having unsatisfactory game experiences due to the steep learning curve on the combat system. Have you checked for similar ideas?: I searched for 'Ancient Egypt' in general which had very few hits with none related to this Proposal: To create an in-game tutorial/Guide/beastiary to assist players with learning the mechanics of Ancient Egypt's combat system
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